Heuristic Evaluation Articles & Videos

  • Keep Your Opinions out of an Expert Design Review

    Critiquing a design is not the same as criticizing a design. Keep opinions out of design reviews to remain objective and increase the value of the design assessment.

  • The Immutable Rules of UX (Jakob Nielsen Keynote)

    Jakob Nielsen's keynote at the Las Vegas UX Conference discussed the foundational principles of user experience that are stable decade after decade.

  • Match Between the System and the Real World: The 2nd Usability Heuristic Explained

    Systems should speak users' language, follow real-world conventions, and make information appear in a natural and logical order.

  • Visibility of System Status (Usability Heuristic #1)

    Communicating the current state allows users to feel in control of the system, take appropriate actions to reach their goal, and ultimately trust the brand.

  • UX Expert Reviews

    Expert reviews involve the analysis of a design by a UX expert with the goal of identifying usability problems and strengths.

  • Do We Know Anything About UX?

    Jakob Nielsen discusses how proven heuristics and UX design guidelines can drive big advances in creating valuable products.

  • Preventing User Errors: Avoiding Conscious Mistakes

    Thoughtful design is transparent and easy to understand, provides a preview, and helps users to easily correct their errors.

  • Preventing User Errors: Avoiding Unconscious Slips

    Users are often distracted from the task at hand, so prevent unconscious errors by offering suggestions, utilizing constraints, and being flexible.

  • Memory Recognition and Recall in User Interfaces

    Showing users things they can recognize improves usability over needing to recall items from scratch because the extra context helps users retrieve information from memory.

  • Discount Usability for the Web

    Discount usability engineering is our only hope. We must evangelize methods simple enough that departments can do their own usability work, fast enough that people will take the time, and cheap enough that it's still worth doing. The methods that can accomplish this are simplified user testing with one or two users per design and heuristic evaluation.

  • Technology Transfer of Heuristic Evaluation and Usability Inspection

    Participants in a course on usability inspection methods were surveyed 7-8 months after the course. Factors which influenced adoption were cost, rated benefit of the method, relevance to current projects, and whether the methods had active evangelists.

  • Characteristics of Usability Problems Found by Heuristic Evaluation

    Heuristic evaluation is a good method of identifying both major and minor problems with an interface, but the lists of usability problems found by heuristic evaluation will tend to be dominated by minor problems, which is one reason severity ratings form a useful supplement to the method.

  • How to Conduct a Heuristic Evaluation

    Heuristic evaluation involves having a small set of evaluators examine the interface and judge its compliance with recognized usability principles (the "heuristics"). Adherence to specific methods can improve the outcome of an heuristic evaluation.

  • Severity Ratings for Usability Problems

    Rating usability problems according to their severity facilitates the allocation of resources to fix the most serious problems. Severity ratings are a combination of frequency, impact, and persistence.

  • Summary of Usability Inspection Methods

    Usability inspection is the generic name for a set of methods that are all based on having evaluators inspect a user interface. Typically, usability inspection is aimed at finding usability problems in the design, though some methods also address issues like the severity of the usability problems and the overall usability of an entire system.

  • 10 Usability Heuristics for User Interface Design

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.

  • Firm Rules and Goals for UX vs. Balancing Goals

    To what extent do we have unwavering goals and definitive answers for user experience work? When can (or should) we compromise the design?

  • Heuristic Evaluation of User Interfaces

    Jakob Nielsen explains the heuristic evaluation method, which allows you to judge a user interface design based on 10 well-proven general principles for human-computer interaction.

  • Usability Heuristic 10: Help and Documentation

    No. 10 of the top 10 UX design heuristics is provide user assistance at appropriate times in the interaction, making sure that such information is easy to search, focused on the user's task, lists concrete steps to be carried out, and not too large.

  • Usability Heuristic 9: Help Users Recognize, Diagnose, and Recover from Errors

    No. 9 of the top 10 UX design heuristics is to write error messages that help users understand the problem and to provide information that constructively teaches users how to recover from the error.

  • Discount Usability 30 Years

    For 30 years, the recommendations have remained the same for improving usability in a UX design project on a tight budget: simplified user testing with 5 users, early test of paper prototypes, and heuristic evaluation.

  • Usability Heuristic 8: Aesthetic and Minimalist Design

    No. 8 of the top 10 UX design heuristics is to remove unnecessary elements from the user interface and to maximize the signal-to-noise ratio of the design.

  • Usability Heuristic 5: Error Prevention

    No. 5 of the top 10 UX design heuristics is to prevent interaction problems from occurring in the first place: either eliminate error-prone conditions or check for them and present users with a confirmation dialog.

  • Usability Heuristic 4: Consistency and Standards

    No. 4 of the top 10 UX design heuristics is to stick to UI conventions and follow existing standards, so that users know what to expect and how to operate the interface.

  • Usability Heuristic 3: User Control & Freedom

    No. 3 of the top 10 UX design heuristics is to allow users freedom to be in control of the interaction, even if they make mistakes and will need a clearly marked way out of trouble.

  • Usability Heuristic 7: Flexibility and Efficiency of Use

    No. 7 of the top 10 UX design heuristics is to speed up the interaction for expert users while still catering to inexperienced users.

  • Usability Heuristic 2: Match Between the System and the Real World

    No. 2 of the top 10 UX design heuristics is to speak the users' language, use terms familiar to the user, follow real-world conventions, and make information appear in a natural and logical order; all in the interest of achieving a match between the system and the real world.

  • Usability Heuristic 1: Visibility of System Status

    No. 1 of the top 10 UX design heuristics is to provide visibility of system status through proper feedback, so that the user knows how commands are being interpreted and what the computer is up to at any time.

  • Usability Heuristic 6: Recognition vs. Recall in User Interfaces

    #6 of the top 10 UX design heuristics is to design user interfaces to facilitate #memory recognition which is easier than recall because there are more cues available to facilitate the retrieval of information from memory.

  • Keep Your Opinions out of an Expert Design Review

    Critiquing a design is not the same as criticizing a design. Keep opinions out of design reviews to remain objective and increase the value of the design assessment.

  • The Immutable Rules of UX (Jakob Nielsen Keynote)

    Jakob Nielsen's keynote at the Las Vegas UX Conference discussed the foundational principles of user experience that are stable decade after decade.

  • Do We Know Anything About UX?

    Jakob Nielsen discusses how proven heuristics and UX design guidelines can drive big advances in creating valuable products.

  • 10 Usability Heuristics Applied to Complex Applications

    Nielsen’s 10 usability heuristics can be used to analyze the UX of applications that support domain-specific, complex workflows.

  • 10 Usability Heuristics Applied to Virtual Reality

    Jakob Nielsen’s 10 usability heuristics can improve the user experience of VR applications.

  • Maintain Consistency and Adhere to Standards (Usability Heuristic #4)

    Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.

  • Help and Documentation: The 10th Usability Heuristic

    Interface help comes in two forms: proactive and reactive. Proactive help is intended to get users familiar with an interface while reactive help is meant for troubleshooting and gaining system proficiency.

  • User Control and Freedom (Usability Heuristic #3)

    Users often make mistakes or change their minds. Allow them to exit a flow or undo their last action and go back to the system’s previous state.

  • Flexibility and Efficiency of Use: The 7th Usability Heuristic Explained

    Shortcuts— unseen by the novice user — speed up the interaction for the expert users such that the system can cater to both inexperienced and experienced users.

  • 10 Usability Heuristics Applied to Video Games

    Following Jakob Nielsen’s 10 heuristics for user-interface design will improve the user experience of video games.

  • Match Between the System and the Real World: The 2nd Usability Heuristic Explained

    Systems should speak users' language, follow real-world conventions, and make information appear in a natural and logical order.

  • Visibility of System Status (Usability Heuristic #1)

    Communicating the current state allows users to feel in control of the system, take appropriate actions to reach their goal, and ultimately trust the brand.

  • UX Expert Reviews

    Expert reviews involve the analysis of a design by a UX expert with the goal of identifying usability problems and strengths.

  • Preventing User Errors: Avoiding Conscious Mistakes

    Thoughtful design is transparent and easy to understand, provides a preview, and helps users to easily correct their errors.

  • Preventing User Errors: Avoiding Unconscious Slips

    Users are often distracted from the task at hand, so prevent unconscious errors by offering suggestions, utilizing constraints, and being flexible.

  • Memory Recognition and Recall in User Interfaces

    Showing users things they can recognize improves usability over needing to recall items from scratch because the extra context helps users retrieve information from memory.

  • Discount Usability for the Web

    Discount usability engineering is our only hope. We must evangelize methods simple enough that departments can do their own usability work, fast enough that people will take the time, and cheap enough that it's still worth doing. The methods that can accomplish this are simplified user testing with one or two users per design and heuristic evaluation.

  • Technology Transfer of Heuristic Evaluation and Usability Inspection

    Participants in a course on usability inspection methods were surveyed 7-8 months after the course. Factors which influenced adoption were cost, rated benefit of the method, relevance to current projects, and whether the methods had active evangelists.

  • Characteristics of Usability Problems Found by Heuristic Evaluation

    Heuristic evaluation is a good method of identifying both major and minor problems with an interface, but the lists of usability problems found by heuristic evaluation will tend to be dominated by minor problems, which is one reason severity ratings form a useful supplement to the method.

  • How to Conduct a Heuristic Evaluation

    Heuristic evaluation involves having a small set of evaluators examine the interface and judge its compliance with recognized usability principles (the "heuristics"). Adherence to specific methods can improve the outcome of an heuristic evaluation.

  • Summary of Usability Inspection Methods

    Usability inspection is the generic name for a set of methods that are all based on having evaluators inspect a user interface. Typically, usability inspection is aimed at finding usability problems in the design, though some methods also address issues like the severity of the usability problems and the overall usability of an entire system.

  • Severity Ratings for Usability Problems

    Rating usability problems according to their severity facilitates the allocation of resources to fix the most serious problems. Severity ratings are a combination of frequency, impact, and persistence.

  • 10 Usability Heuristics for User Interface Design

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.