UX Teams Articles & Videos

  • Product & UX Partnerships

    Product management and user experience should partner throughout product development. But how? Here are 5 tips.

  • Design Thinking Learner's Journey

    Research with people who are learning Design Thinking shows that they progress in a nonlinear manner through 4 phases of increasing competency and confidence. Understanding these phases helps both learners and educators/managers.

  • Accounting for User Research in Agile

    Along with design and development work, research efforts need to be represented in an Agile backlog to enable teams to focus on continuously learning about users throughout the project.

  • First Online UX Internship

    Our UX intern, Ambika Tripathi, gives advice on how to succeed when interning in an all-remote UX team.

  • Separate UX Backlogs in Agile

    Agile development teams that struggle to keep track of UX work in the product backlog can utilize a separate backlog for UX. This method can help siloed teams where UX and development aren't in direct communication. Separate UX backlogs do have pros and cons, which are discussed here.

  • UX-Maturity Stage 1: Absent

    A company at this stage is either oblivious to UX or believes it doesn't apply to what it does.

  • Four Factors in UX Maturity

    Improving UX maturity requires growth and evolution across 4 high-level factors: strategy, culture, process, and outcomes.

  • UX Team Structure and Reporting

    UX staff can be organized in two ways: centralized or decentralized (or a hybrid). The teams can also report into different parts of the bigger organization. There is currently no single best practice for these team-structure questions.

  • Derailed Design Critiques: Tactics for Getting Back on Track

    Feedback during design critiques can be filled with hypothetical scenarios and unactionable suggestions. The right facilitation techniques help stakeholders and team members stay on track while still feeling heard.

  • UX Team Staff Size Relative to Development Staff

    We investigated current trends in design-team ratios, specifically: What's the typical number of designers and researchers in an organization relative to the number of developers?

  • First Diverge, Then Converge During UX Workshops

    A general technique that's helpful in many kinds of UX workshops and design ideation is to first have team members work independently to create diverging ideas and solutions. Then, as a separate step, everybody works together to converge on the final outcome.

  • Design Thinking: The Learner’s Journey

    As an individual learns design thinking, they go through 4 learning phases: newcomer, adopter, leader, and grandmaster.

  • The State of Design Teams: Structure, Alignment, and Impact

    A survey of 557 UX and design professionals reveals themes in the structure, size, alignment, and impact of design teams.

  • The 6 Steps to Roadmapping

    To create a roadmap, inputs are gathered and clustered into themes, then prioritized and visualized. This article covers 6 key steps to roadmapping that can be applied to any scope or industry.

  • 3 Steps for Getting Started with DesignOps

    Treat your goal to implement DesignOps like a design problem: Collect evidence that demonstrates where the true design-team challenges lie and align DesignOps efforts accordingly.

  • Typical Designer–to–Developer and Researcher–to–Designer Ratios

    In 2020, the most typical researcher–to–designer–to–developer ratio reported was 1:5:50. Beware, however, of using role ratios alone to measure teams’ maturity or impact.

  • How Can UX Professionals Balance a Range of Skills as They Build Their Careers

    Advice on how to balance breadth and depth of skill within the many different subdisciplines of the user experience profession. You can't be great at everything, so how do you choose where to specialize in your UX career?

  • Skill Mapping: A Digital Template for Remote Teams

    A collaborative spreadsheet is an efficient tool for evaluating skills of UX team members and creating an overall team shape.

  • Can People with Established Careers in Another Field Become UX Professionals?

    Will the UX field value people who change careers from another field and want to become user experience professionals? Will the field still value them if they're a bit older, and how do they compete with fresh graduates?

  • The UX Maturity Model

    Is the UX Maturity model from 15 years ago still valid, and can companies stay at the highest level, the user-centered corporation?

  • Product & UX Partnerships

    Product management and user experience should partner throughout product development. But how? Here are 5 tips.

  • Design Thinking Learner's Journey

    Research with people who are learning Design Thinking shows that they progress in a nonlinear manner through 4 phases of increasing competency and confidence. Understanding these phases helps both learners and educators/managers.

  • First Online UX Internship

    Our UX intern, Ambika Tripathi, gives advice on how to succeed when interning in an all-remote UX team.

  • Separate UX Backlogs in Agile

    Agile development teams that struggle to keep track of UX work in the product backlog can utilize a separate backlog for UX. This method can help siloed teams where UX and development aren't in direct communication. Separate UX backlogs do have pros and cons, which are discussed here.

  • UX Team Structure and Reporting

    UX staff can be organized in two ways: centralized or decentralized (or a hybrid). The teams can also report into different parts of the bigger organization. There is currently no single best practice for these team-structure questions.

  • UX Team Staff Size Relative to Development Staff

    We investigated current trends in design-team ratios, specifically: What's the typical number of designers and researchers in an organization relative to the number of developers?

  • First Diverge, Then Converge During UX Workshops

    A general technique that's helpful in many kinds of UX workshops and design ideation is to first have team members work independently to create diverging ideas and solutions. Then, as a separate step, everybody works together to converge on the final outcome.

  • How Can UX Professionals Balance a Range of Skills as They Build Their Careers

    Advice on how to balance breadth and depth of skill within the many different subdisciplines of the user experience profession. You can't be great at everything, so how do you choose where to specialize in your UX career?

  • Can People with Established Careers in Another Field Become UX Professionals?

    Will the UX field value people who change careers from another field and want to become user experience professionals? Will the field still value them if they're a bit older, and how do they compete with fresh graduates?

  • The UX Maturity Model

    Is the UX Maturity model from 15 years ago still valid, and can companies stay at the highest level, the user-centered corporation?

  • Remote Work and Play: The Most Important UX Challenge

    At the virtual UX Conference, Jakob Nielsen was asked "What's the most interesting UX topic at the moment?" Answer: better support for remote lifestyles.

  • Is There Value in Having Others than the Designers Work on UX?

    Some designers feel that they know everything about UX, including how to do research, so is there any value in having others contribute, whether dedicated user researchers or external consultants?

  • UX Portfolios: Preparing for Interviews

    Your portfolio must play two roles when you apply for a UX job: first persuade the hiring manager to bring you in for an interview (or even a first screening call) and then support you during the interview itself.

  • How to Grow a UX Career and Advance Your User-Experience Expertise

    At the Virtual UX Conference, Jakob Nielsen answered audience questions on how to advance through various career stages: before getting your first job, and being successful as you grow your user experience skills and expertise.

  • Design Principles 101

    Design principles are value statements that guide designers in making the right tradeoff-type decisions in UX design contexts.

  • What Makes a Virtual Conference Work?

    Most online events are boring and people tune out, and yet the Virtual UX Conference was a success with strong audience engagement and high feedback scores. Why?

  • Tools for Running Remote UX Workshops

    How to maximize team participation and the value of the outcome when running a UX workshop remotely. Different platforms have different benefits and downsides, so choose depending on your circumstances and needs.

  • What Makes an Effective UX Leader?

    We asked a group of user experience professionals what makes for efficient UX leadership in their experience. Answers differed, but included a lot of soft skills.

  • Retrospectives 102: The Sailboat Method

    After each sprint, the team should have a retrospective session to identify what went well or not so well. The sailboat metaphor is a nice way to structure such retrospectives.

  • Communicating UX to Your Colleagues and Organization

    When the organization and your coworkers don't understand UX, we have to apply our own methods to communicate more clearly with the target audience for our work.

  • Parking Lots in UX Meetings and Workshops

    A parking lot captures unrelated questions or out-of-scope conversation during UX meetings or workshops in order to keep the discussion focused and maintain momentum.

  • 5 Steps to Creating a UX-Design Portfolio

    A portfolio highlighting your design process and past work shows others who you are as a designer. The process of creating a UX-design portfolio allows you to reflect on your skills and achievements.

  • Remote Ideation: Synchronous vs. Asynchronous

    Asynchronous remote ideation allows people to contribute ideas whenever it’s convenient to do so, but synchronous sessions lead to faster results and more team building.

  • Remote UX Work: The NN/g Case Study

    Remote UX work is challenging, but using digital collaboration and communication tools can mitigate some of its difficulties. Our recommendations are based on NN/g’s experience as a remote company.

  • Dot Voting: A Simple Decision-Making and Prioritizing Technique in UX

    By placing colored dots, participants in UX workshops, activities, or collaborative sessions individually vote on the importance of design ideas, features, usability findings, and anything else that requires prioritization.

  • UX Responsibilities in Scrum Ceremonies

    As part of an Agile team, UX professionals should participate in all Scrum ceremonies in order to maintain open communication, influence product success, and productively contribute to the team.

  • User Need Statements: The ‘Define’ Stage in Design Thinking

    User need statements, also called problem statements or point-of-view statements, are a powerful, fundamental tool for defining and aligning on the problem you are going to solve.

  • Portfolios for UX Researchers: Top 10 Recommendations

    A portfolio of past projects can advance the career of a UX researcher. Present the right work, summarize your findings, and communicate clearly to showcase your skills.

  • UX Retrospectives 101

    Retrospectives allow design teams to reflect on their work process and discuss what went well and what needs to be improved. These learnings can be translated into an action plan for future work.

  • UX Debt: How to Identify, Prioritize, and Resolve

    Like tech debt, UX debt piles up over time and, if left unaddressed, leads to compounding user problems and costly cleanup efforts. Agile teams can modify their processes to track and resolve UX debt.

  • A Model for Conducting UX Workshops and Exercises

    To ensure activity participants get the most out of UX activities, use a three-step process to conduct them: explain, execute, and examine.

  • In Defense of Post-its

    Sticky notes strengthen team dynamics and represent an egalitarian, concise means for expressing ideas in UX design projects.

  • Affinity Diagramming for Collaboratively Sorting UX Findings and Design Ideas

    Affinity diagramming has long been used in business to organize large sets of ideas into clusters. In UX, the method is used to organize research findings or to sort design ideas in ideation workshops.

  • The 5 Steps to Service Blueprinting

    Five key steps comprise a framework for service blueprinting that can be scaled to any scope or timeline.

  • Empathy Mapping: The First Step in Design Thinking

    Visualizing user attitudes and behaviors in an empathy map helps UX teams align on a deep understanding of end users. The mapping process also reveals any holes in existing user data.

  • How to Deal With Bad Design Suggestions

    Gracefully respond to unsolicited design ideas, and prevent them from derailing good design. Turn them into UX learning experiences.

  • Ideation in Practice: How Effective UX Teams Generate Ideas

    Data from 257 UX professionals shows that quality UX ideas come from ideating early in the design cycle, drawing inspiration from user research, and working with a group. Many struggle with generating ideas because they lack time, managerial support, and a methodology for conducting effective ideation sessions.

  • 5 Strategies for Presenting UX Remotely

    Master remote presentations by creating the right environment, being human, reducing distractions, taking control, and telling a story.

  • Don’t “Validate” Designs; Test Them

    The phrase “validate the design” discourages teams from finding and following up on UX issues in user testing. UX research must drive design change, not just pat designers on the back.

  • Troubleshooting Group Ideation: 10 Fixes for More and Better UX Ideas

    Groups can bias individuals and impact collaborative ideation. A focus on getting as many ideas as possible can mitigate some of the negative group effects.