On-Demand 1-Hour Talks
Virtual Reality & User Research
Using VR as a Creative Problem Solving ToolSpeaker:
David Glazier
Staff UX Lead, Illumina
Watch Anytime
Recorded February 2019
60 minutes
$99
When testing a design, product, or solution in a lab setting, researchers don't usually get a sense of how that design would work in the user's actual setting, with environmental changes, harsh or life-threatening conditions, or extreme geographic disparities. With virtual reality (VR) we can inject these variables into a lab setting to test our design within these conditions to gain a more realistic perspective before taking big (and expensive) steps toward building a final solution.
This seminar is meant to give a first-hand perspective of how VR can be integrated into user research, and how it can positively impact your next design project.
Topics Covered
- What exactly is virtual reality (VR)?
- Why use VR for UX research and design?
- Pros & cons
- The ROI of VR
- Implementing VR into User Research
- Step-by-step framework
- Equipment you will need
- How to structure the study
- What to do with the findings
- Using VR to engage stakeholders
60 minute talk
Virtual Reality & User Research
60 minute online seminar
$99